Ascend
Ascend
Deliver the boxes to where they need to go! You control the elevator in the tallest warehouse around. Drones deliver crates to you and their delivery location appears in your manifest in the top left. But be quick! The manifest will blink and if you take too long delivering a crate you lose out on it.
Controls
Arrows: Up and Down Movement
About the Project
This is a short original game by Jordan Grayson with a given prompt of "Ascension." This game was created during a one week period in Pico-8.
Author
The game design, art, programming, and sound effects for Ascend were made by Jordan Grayson. The music was inspired by Robby Duguay but made by Jordan Grayson.
Comments
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the art is nice, the music is good, and the idea is amazing
buy it is kind of annoying and boring when you're in floor 4 and get a package that is supposed to be delivered in floor 200
you can make it so there's 100 floors only, and you can add a visible timer for every package and if any of the timers reach 0 you lose
you can make it so that you have to go to a certain floor that will give you a package then you'll have to deliver that package to another floor, I'm just giving you ideas, in case you wanted to make your game better.
Thanks so much! Really glad you liked the idea!
I agree that the random floors can use some more tuning. They are normalized so it is supposed to be less likely to get something far away from the floor you are currently on, but I think the ranges are a bit large right now.
I appreciate the feedback very much! I am considering extending this prototype to a larger more polished game so it is great to hear your thoughts.
Thanks for playing!