I really liked how the game looked and how they moved. I also really enjoyed the puzzles never seen ones like that before.
Explore an ancient world beneath the waves, solving long forgotten puzzles together with a friend in Split Seas.
- W/S to move forward and backward
- A/D to strafe left and right
- Q/E to descend and ascend
- Shift to boost
- F to interact
- Tab to open options menu
Split Seas was created during a 4-week period. The Game Design, Programming, Level Design, 3D Modeling, Visual Design, and Technical Art were done by Arjun Jaishankar, Jordan Grayson, and Luke Lin. Big thank you to all of our playtesters!
You can find downloads for Mac and Windows builds of Split Seas below.
|Platforms||Windows, macOS, HTML5|
|Release date||Nov 29, 2020|
|Authors||JordanGrayson, Arjun Jaishankar, replex49|
|Made with||Blender, Adobe Photoshop, Unity, Maya, Adobe Illustrator|
|Tags||Atmospheric, Co-op, Exploration, Low-poly, Multiplayer, Procedural Generation, Relaxing, Unity|
|Average session||About a half-hour|
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This game was such a fun experience. I played it with my sister and we playfully used the term “team bonding” to describe how this game made us feel.
It was a unique and challenging experience with such serene visuals and audio (beautifully done). I highly recommend this game to anyone who is up for some fun problem solving.
I give this game a 100/10!