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Intermediate Game DevLog - Jordan
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Devlog
Week Thirteen - Final Project
December 05, 2019
by
JordanGrayson
This week, my group made a lot of progress on our game. I personally improved the Npc civilians to get them to behave properly when scared and running from the player. I also made it so that when the...
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Week 11 - Final Milestone
November 21, 2019
by
JordanGrayson
This week, I continued working on the NPC civilians and improving their behaviors. I have now succeeded in having them only spawn and stay on the sidewalks, they walk in more random loops, run away fr...
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Week Ten - Darklands
November 14, 2019
by
JordanGrayson
I am feeling pretty confident about the progress of our final project. While we have all been struggling with separate implementations of different features, the last lab we began integrating the syst...
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Week Nine - Prototypes
November 05, 2019
by
JordanGrayson
The essay What Do Prototypes Prototype by Stephanie Houde and Charles Hill describes the prototyping design process, and proposes changes to the way we generally think about this process. Example 2...
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Week Eight - 10 PRINT
October 31, 2019
by
JordanGrayson
I very much enjoyed the anecdotes about porting games. Specifically looking at the connection between porting a video game to a different platform and translating a written work to another language. W...
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Week Six - Devlogs
October 31, 2019
by
JordanGrayson
After reading 10 Things I Learned In One Year of Keeping a Devlog by J. Kyle Pittman, the two points that resonated with me the most were the mention of further aspirations and the point about the gam...
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Week Five - Midterm Progress Reflection
October 10, 2019
by
JordanGrayson
Last week I implemented the barebones version of the primary mechanic of my midterm game, the building. In the implementation I completed last week, the player could place 3 different sized objects in...
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Week Four - Mighty Vision
October 03, 2019
by
JordanGrayson
This week, I started work on my Midterm project for this class, and after working on it for some time, I read “Mighty Vision: How to do a Game Jam” by Michael Brough as part of our DevLog assignme...
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Week Three - 3D History
September 26, 2019
by
JordanGrayson
While watching the video “Messing around in 3d Studio R4…” I started to feel very thankful for Blender. In the video, the user has to edit their 3D object in 2D space and then periodically make...
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Week Two - 3D Graphics
September 19, 2019
by
JordanGrayson
In 3D graphics, we rely on triangles because more than 2 points are needed to draw a plane through 3D space, and therefore, triangles - with three points - are the simplest snap that satisfies this re...
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Week One - The Door Problem
September 12, 2019
by
JordanGrayson
“The Door Problem” by Liz England is an interesting piece describing the job of “game designer,” as well as other roles within game development. England utilizes a series of questions regardin...
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